The Fantastic Adventures of Dizzy

As a child, I never doubted the quality of video games. If a particularly difficult video game had lousy controls, incomprehensible dialogue or glitchy graphics, I’d automatically assume that I just had to step up my game. To my 6 year-old self, bad game design was simply part of the challenge. It was only during the Playstation era that I started to think that perhaps some of these games weren’t actually that great and that perhaps a lot of them were just rushed, glitch-riddled cash-ins.

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